I despise ads and this would quickly get expensive given you need to pay a subscription to really unlock the power. Formatting is a pain as you need to use BBCode. It's got a lot of fields and options you can play with but they are just stacked on top of each other. To make use of the fill styles, you should define some draw tools which use them as a fill style, or select the Fill Style Indicator, set the fill style and use a draw button.It's basically an online version of Realm Works with all the weakness of an online tool but the focus is on making websites that are pretty for readers instead of displaying the content in a useful way for the DM. This means that if you are using multiple resolution files for each tile, the suffixes are not included in the fill style name. A file called Water.png would end up as a file called Water Bitmap if you follow this rule. We recommend you use " Bitmap", that is a space then Bitmap. The Fill style is named the same as the file name, with a suffix you type here. You should scale this value up or down according to the template size. This gives us an effective resolution on a standard page of about 800dpi. For consistency, each tile should be the same number of pixels/unit, and this value should be set in Display Speed Settings, Fill Style Resolution.įor 1000x800 overland maps, we use a fill style scale of 50 based on 500 x 500 pixel tiles. For floorplans, this value should be the width of a tile in drawing units. If you would like your fill styles to be a fixed scale (real world distance) select Scaled. The other options are used for gif files which have been converted and have a transparent color. Pick Opaque if they are all solid (it's quicker) - all bitmaps (bmps) are solid. If your tiles contain any pixels which aren't solid, pick Alpha Transparency. This should be in a subfolder of the CC3 Bitmaps\Tiles\User folder. button to choose the folder in which your tiles are kept. Creating Fill Styles from existing raster imagesĬlick the. Any new drawings based on that template will have the styles built in. If you want to add them to all new drawings, you should add them to a template. When you import fill styles, those fill styles become available only in the current drawing.
You will need to do this in external software, although there is a work-around. The import utility does not currently add the optional lower resolution files CC3 uses to speed up redraws. If you want to make use of CC3's multiple resolution image option, you need to produce the extra image sizes first. We use the Rename utility to rename any files if required. Images should all be the same scale (eg if a 10ft tile os 1000 pixels across, a 5ft tile should be 500 pixels across.)Įach file name should be less than 28 characters. Take a look at our existing images in CC3's Bitmaps\Tiles for examples. We recommend that images should be 500x500 or 1000x1000 pixels or higher.
Preparing Art for ImportĮach file should be a 16 million color bitmap or png image.
You can import any of the vast number of images available on line. Images can be inserted in drawings imported as fill styles (or included in symbols). Creating and Importing PNGs and Bitmaps as Fill Styles Creating and Importing PNGs and Bitmaps as Fill StylesĬC3 allows you to use raster images in your drawings.